

The in-game information is incorrect in some places, with the Restrained version of the unit still listing stealth bombers as part of the supported ship list. As with most rushed things, expect issues.

But the reactivation delay remains 150 seconds on all of them. The high meta version give you a longer duration of nullification, with 10 seconds on the tech I and 15 seconds on the tech II. When fitted these modules will reduce targeting range and ship scan resolution by 50%.All interdiction nullifiers are High-Slot modules and only one nullifier can be fit per ship.The new module will be usable by the following ship types: CCP’s lack of transparency in documenting the changes here seems like another indication of the almost indecent haste they have shown in getting these changes in.
#How long does warp stabilizer take Patch
Those details are a bit short of the full picture, so you have to go to the patch notes to get a few more details… though not that many.

And on both sides of gates where possible, since the cool down will force you to motor out slowly as you wait for the activation timer to run down. Blueprints still need to be optimized and there is research needed for the tech II versions.Īnd even when the market settles, expect to see a lot more of those on gates during your travels. A few are on the market already, but only enough to accommodate experimentation. For days, if not weeks, production will have to ramp up to catch up with the change, during which bubbles in null sec are essentially unavoidable. Of note there is that blueprints have only just been seeded with this patch, not in advance as CCP has done in the past, so right now the only ships with interdiction nullification are shuttles. New blueprints, seeding, and manufacturing data have been added for the new modules.Passive nullification has been added to all shuttles.Interceptors, yachts, and nullification subsystems have now received a new role bonus: 100% increased duration for interdiction nullification modules.Interceptors, yachts, and nullification subsystems have received a new role bonus: 80% reduced target range penalty and reactivation delay for interdiction nullification modules.Interceptors, yachts, and nullification subsystems now have passive nullification removed.Interdiction nullification, after having gone through multiple gyrations, has now landed on the following plan: The scan resolution and targeting range penalties, which are applied when the module is fit, as with the old passive version, are reduced with the higher meta modules, but the drone bandwidth penalty remains the same. The other flavors of the module alter the activation duration, which can be as long as 18 seconds with a faction version. You now can have 10 seconds of 2 warp core strength with a 150 second cool down, and only one can be fitted per ship. From the announcement post, here is what the tech I module is now: The warp core stabilizer summary remains simple. It will be great if you actually escape I guess, but CCP ideally wants less or that and more ships exploding. Launched under the title “The Great Escape,” a banner worthy of the Ministry of Truth, I can only imagine they mean that ironically as both changes are targeted at keeping players from being able to escape destruction.
